Interplay turns the tide...
After the disaster of the cancellation of Secret Of Vulcan Fury, and the held
back release date of Starfleet Academy, Interplay, 6 years after the release of
25th Anniversary, had fired up the trek fans one more time...Star Trek:
Starfleet Command was released.
The sheer depth of the game was apparent from the word go, this time
delegating the actual development to 2 outside companies at least gave SFC 1 a
good chance to hit it's release date, and it did.
Starfleet command took place in deep space, where the player took control of
ships and races widely known from the original series. The graphics for a game
of its era was quite simply astounding and the gameplay was deep and story
driven. The one thing that this game really catered for was online
multiplay...and it's STILL being played online to this day.
was now up against Activision, Simon & Schuster and Microprose but the
grandfather of all the trek game licenses which Interplay held (The Original
Series and the TMP era TOS films) was one of the most lucrative ones of the
Starfleet Command 1 put Trek back on track after the disaster of Starfleet
Starfleet Command gives players the chance to play as one of six races or
governments inspired by the series - the Federation, Romulans, Klingons, Lyrans,
Gorn, and Hydrans - and take command of an entire fleet of ships spanning three
different time periods. Using "prestige points," you can buy and outfit new
ships, and the 3D ship models are highly impressive. Starfleet Command isn't
perfect - more than one critic had a problem with the 2D "playing field" on
which battles took place. Target identification could be cumbersome, and some of
the AI was suspect - but it was the biggest Star Trek success for Interplay in
two years. Fans gave it glowing praise, something they hadn't bestowed on
Interplay in a long, long time.
To this day Starfleet Command is one of the longest running serials of trek
games, with Starfleet Command 1, Starfleet Command 2 - Empire At War, Starfleet
Command 2 - Orion Pirates and the new Starfleet Command III on the horizon.
Interplay may no longer have the TOS trek license, it was handed over to
Activision in 2001, but Interplay has given the longest running serial and a lot
of game play hours just by this one single series of games.
Starfleet Command II and Starfleet Command 2 - Orion Pirates kept the same
basic gameplay structure as SFC 1, with an enhanced engine and the massive
Dynaverse 2. The second instalment of the Starfleet Command series did have its
problems though, one of them being the various bugs that were apparent,
especially in the Dynaverse II environment, by the time Interplay released the
third instalment, Starfleet Command II - Orion Pirates, they had made the Star
Trek license that they had (its now in Activison's hands) one of the most
lucrative they had from the early days of there company.
Starfleet Command Series may be loved or hated, usually more hated especially
by the FPS Trek gamers, but SFC put Trek games, and the entire Trek Game genre
on the map, and no other series of games has come close to it, or probably ever
will come close to it...
Starfleet Command 1
Starfleet Command 2 & OP Cheats...
Use Microsoft Excel to open the file "C:\namedir\assets\spec\shiplist.txt".
Modify the settings as you like and save the file. Be sure to make a backup
Open the file METAASSETS\SERVERPROFILES\SINGLEPLAYER\CHARACTER with a text
editor. Look for the line:
... and you can increase the number strongly, approximately to 5000000. Now
you can buy all ships and supplies.
For more details....
Starfleet Command 1...
Starfleet Command 2...
Starfleet Command 2 - Orion Pirates...
Write up by V1ctor1st & Nicola Venra