A Hardtalk special interview,
in association with www.trek-online.com
Interview arranged by AcidRain
- Game Engine, what can you tell us
about what type of Engine this will be. Currently there isn’t much info as it
relates to that very question. We know that it is a real-time tactical game,
which will focus on a strategy element based around the ability to defend and
attack multiple targets in a system but what does all that mean?
The game engine being
used is Mad Doc’s very own, built from the ground up to support full 3D,
drool-inducing environments. In an effort to better explain the gameplay that
our engine can afford, here is a brief visual:
There is a battle raging
around you. You pan the camera around to look above you and see your Galaxy
class engaged with 3 huge Klingon battleships -- shields on the brink of
collapse, in a desperate fight to keep the aggressors at bay. Thinking fast, you
switch to direct control of your Defiant class, de-cloak, and move in to engage
an outlying battleship to attempt to draw fire. Switching to a high level
strategic view, you then issue a command to your 2 Sovereign class battleships,
telling them to warp in directly on top of the Klingon force. While you are
deftly piloting the defiant (using it’s natural maneuverability to survive) the
Sovereigns have arrived and are relentlessly pummeling the Klingon force. You
see that the closest Neg’Var’s shields have collapsed, so you rake the stern
with pulse phaser fire. While pulling up and out of the fray, you let loose 2
upgraded photon torpedoes, knocking a hole in the side of the ship. The hull
vents plasma and fire where your well-aimed shots land. Chunks and debris from
the ship fill the space around you as the other ships in your task force mop up
the remaining Klingons unlucky enough to have been trapped in your grip.
- The in game environment as it
relates to the Universe as a whole, is it endless in way of being open in the
view of being able to warp to another system to get to that enemies territory
and capturing there bases? Example of Open Universe, Freelancer and Eve-Online?
A large focus in the
development of Legacy has been creating a strong storyline. The player will be
taking part in an epic, sweeping story that will span all the eras of Trek
canon. To this end, we have built the game environment and mission structure to
progress linearly.
- There are a lot of questions
relating to what the type of restrictions on the story lines really will be in
the sense that you can really alter the story line or will one be stuck in that
story line and if they aren’t will you be able to expand that story line? (Note:
Is this only Single Player Mode, I presume so)
As I mentioned, the
nature of the storyline is that the player will follow a linear path,
experiencing hundreds of years of Trek history along the way.
- There has been some talk and
articles relating to controlling systems, stations, and planets there is no
apparent indication if one will be able to benefit from the resources of those
assets or if when that group/fleet of people will benefit from it, can you
expand on how that will work exactly? (Note: Is this Tug a War, Capture the
flag?)
The ownership of objects
such as planets and stations will provide benefits to the player depending on
the situation. For example, in the single player campaign, having the might of
the Deep Space 9’s considerable armament on your side will be nothing to scoff
at when those pesky Romulans come knockin’. In multiplayer, a win condition may
be to control a certain planet for the longest amount of time.
- Will this game not only include
canon ships and such, will we see Shuttles, Runabouts (Delta Flyer), such as for
the starships and will they be able to battle, deploy, or travel to a station or
near by planet?
As a captain in Legacy,
you can order away teams to objectives and destinations – but you won’t be
focusing on this for too long - you’ll be too busy commanding massive warships
and vessels of extraordinary firepower to be bothered with micromanaging
shuttles and the like.
- With regard to ships, we have been
told that there are approximately 60 ships per era, what is the compliment of
ships that we will see as a non-playable race as there are many out there? Also,
we have seen in an article that there is going to be a secret race, will it be
playable or not?
Legacy will feature a
total of over 60 ships, both from canon and some original designs mixed in.
These 60 ships will be spread across the 4 playable races: Federation, Klingon,
Romulan, and the almighty Borg.
- If one is in a battle can someone
request assistance from others battle groups outside of you system? Will there
be some sort of communications system so that we can request assistance, ship
repairs or ask for some type of tow to the nearest shipyard for repairs?
You will be able to issue
orders to other ships in your fleet, and in some cases request the aid of allies
in-system. Don’t forget however, just like in the series, sometimes you’re on
your own out there.
- PC Specs, Could you tell us what
type of PC specs we should expect to see for Legacy? How much of your decision
making of Legacy has been put into a realistic minimum PC specs while leaving a
good condition of graphics?
The PC min-specs for Legacy haven’t finalized
yet. We’ve been pushing hard to make sure this game looks hot and
next-gen, but not at the expense of those of you who don’t own an uber-PC.
You’ll have the option of turning down some of the PC game’s amazing visuals…
but remember, the game will always look amazing on the Xbox 360!
- In past games there have been many
different setups, what do you anticipate will be the included within the game of
Servers? Will you be providing a Server kits, with the CD or will they be hosted
though Game-Spy, if so will the community to be able to host on there own, could
you expand on this question?
No news to announce on
this front yet. It is very safe to say that Legacy will support full online play
on the PC and Xbox 360, and that you won’t be disappointed in the replay value
of blasting those pesky gamers who claim that Picard was always a better captain
than Kirk. To them I say, bring it on!
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