For almost a year trek gamers have wondered just what is happening with the
Star Trek gaming franchise. Paramount's Mr Harry Lang, Executive Director,
Interactive Product Development for Paramount Pictures, and Paramount Pictures
themselves have agreed to an unprecedented first interview with a Star Trek
gaming fan site...STG. STG would like
to thank KnightWaterTiger of the
BOTAKnights
for arranging this via email, and Mr Harry Lang and Paramount for agreeing to go
ahead with the interview.
Questions were taken from posts in the main forum, from the STG staff and
from KnightWaterTiger. Interview was a Q&A session via email.
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STG/:
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Which of the companies take a more active
role in the game production process, is it Paramount or
Viacom themselves and what kind of input do they have?
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Harry Lang:
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I work for Viacom Consumer Products
(VCP) which is the licensing division for Paramount
Pictures. VCP is directly responsible for all Star Trek
merchandise including games. Viacom is the parent company of
Paramount Pictures but does not take an active role in game
development. Some of the show creators do consult on various
aspects of the process. However it is VCP that is primarily
involved in the game production process.
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STG/:
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Given the slow death of the online
community for Bridge Commander, Armada 1 and Birth of the
Federation and the vast majority of the gaming fleets of
Star Trek who keep the online world alive moving to games
outside of Star Trek, what will Paramount (or Viacom) do to
get these old time gamers back into the Star Trek fold
remembering that a lot of them have simply turned there back
on Trek gaming?
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Harry Lang:
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By creating Star Trek games that make
sense. We're working on an initiative that is very exciting
and by its nature, embraces the Star Trek gaming community.
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STG/:
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What do you say to the folks who think that
Star Trek gaming is dead?
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Harry Lang:
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I say wait a few months and they will see
it is not.
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STG/:
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You have said that "things will get
better", is there any rough timescale for when things will
start to get better?
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Harry Lang:
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I can't give you a "timetable," I don't
want to make promises we can't keep…but there should be news
before year-end.
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STG/:
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What is your own role in the Trek Gaming
franchise and how did you first get into it?
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Harry Lang:
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As the Executive Director of Interactive
Product Development, I am directly responsible for approving
all aspects of game development including green lighting the
concept and approving story, art, technology, gameplay,
marketing, packaging, etc, etc…even the actual developer.
Basically everything that goes in to the creation and
marketing of a game. I work with the publishers and
developers to ensure they have the resources they need from
Paramount as well as ensure they are making a great Star
Trek game. Part of that involves a close collaboration
throughout development and contributing to the creative
process.
I got a lucky break 7 years ago when an
entry-level position in interactive product development
opened up at VCP. I was already working for VCP in another
capacity. They knew I was a fan of the show and a gamer so
it was a perfect fit. Since that time, I have risen to my
current position with various training in game development,
seminars, conferences, a lot of reading, and learning
everyday on the job working with a variety of publishers and
developers.
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STG/:
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What do you see the future of Trek gaming
to be?
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Harry Lang:
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I see it being very focused. You probably
won't see multiple publishers out there releasing numerous
titles competing with each other. And likewise, you probably
won't see all games under one publisher. We're taking a very
different approach this time and I'm confident the community
will see the benefits right away.
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STG/:
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Do you have any messages for the fleets,
modders and gamers of Star Trek who are feeling lost and
bewildered due to the current state of Trek gaming?
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Harry Lang:
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Don't give up! We have some interesting
ideas on how to get the community involved going forward and
it is our hope to be able to share this with you very soon.
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STG/:
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In the past, the fan base of Trek games
were kind of out of the loop in a lot of the game design and
development. A lot of the fleets want a "special" kind of
game which would be able to fit into the budget of the
developers. Will there be a chance of new developers and
publishers listening to the fans and gaining ideas and input
from them?
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Harry Lang:
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Everyone wants something to fit his or her
own tastes and we wish we could offer such an alternative.
Unfortunately, developing a specific game for a specific
group is very difficult. There are and have been focus
groups who give input, I regularly visit a variety of
message boards, and the developers will listen to what the
fans are talking about and do their best to incorporate a
variety of ideas. It is our goal to create great games the
fans enjoy. What else is there? It's what we all want.
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STG/:
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Looking to the world of games outside of
Star Trek ... Star Wars Galaxies and games like BF 1942 have
lured a lot of the Trek gamers over to there side, a lot of
fleets still in Trek games are also playing those games in
different divisions of there fleets. Fleets like RS, SFC,
RS, RNGD and the likes have all jumped the divide to gain
more members. These games are immensely popular ... would a
future game for Star Trek have aspects of these games? Like
Pay To Play, MMORPG and the likes?
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Harry Lang:
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It's definitely possible.
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STG/:
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In the past, the games licenses were split
into the actual series. Interplay, Activision, MicroProse,
S&S all had there "cut" of the franchise. Due to this
multi-spanning games were not really feasible so early games
like Starfleet Command, Starfleet Academy, Klingon Academy
and even the later games like Armada, and Elite Force had to
be tied down to the series that the particular publisher
had. Many Trek gamers and modders -- as well as Webmasters
of Trek fan sites like STG (*cough*...blatant
advertisement...*cough*) would like to see games that would
"span" the eras. Much like mods are doing for SFC 3 with
multi-eras spanning TOS, TMP and TNG. If Paramount is going
for several publishers instead of one, will this same
hindrance of single series license packs continue? Or will
only 1 single publisher hold all of them?
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Harry Lang:
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I mentioned above about our intentions to
really focus Star Trek game development going forward.
Whether or not any future games encompass all eras or just
one remains to be seen. We have to consider that many fans
prefer one era to another. Will they be disappointed or
turned off if a game spans multiple eras? It's something we
think about when making our decisions. It's not out of the
question but a concept that must be carefully considered.
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STG/:
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The big issue ... bugs. The last few games
for Star Trek have been received poorly by the gamers. A lot
of bugs were found in the games which gave ST gaming a lot
of bad reviews. Would Paramount take a more tighter control
of QC (Quality Control) in any new games which may appear in
the future? Or will it be left to the publisher and
developer again?
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Harry Lang:
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Paramount/VCP does not have it's own QC
department. Our partners do have QC departments and spend
hundreds of hours play testing each game. We also play all
the games on our computers. But as you know, there are many,
many different computer configurations. We do understand the
frustration with bugs and it's our intention to be as
diligent as possible in identifying and fixing problems
prior to release.
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STG/:
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The PC gaming industry is really ground
level now, but there appears to be much potential in this
area of gaming. What will Paramount do to promote PC gaming
worldwide?
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Harry Lang:
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We plan to effectively utilize some of our
own divisions and licensees to get the word out and keep
more fans up to date. Startrek.com can be a great resource
for official information. There's also the Official Fan
Club, Pocketbooks, our Star Trek wireless licensee, as well
as other licensees worldwide. With a co-ordinated effort we
have great resources with which to reach the fans and keep
them informed.
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STG/:
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The European market in many cases appears
to be larger than the US Trek gaming market. Are there plans
to target the Europeans with future Trek games or will the
focus remain always on the U.S. market?
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Harry Lang:
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The focus has been and will continue to be
on a worldwide market. Just as the principles of Star Trek
are about bringing everyone together in harmony and peace,
exploration and discovery, infinite diversity in infinite
combinations - our goal is to recreate this illustrious
franchise for all to enjoy.
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