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Birth of the Federation Info

Game:

Birth of the federation

Birth of the federation

Released:

1999

Produced By:

Microprose

Developed By:

Microprose

Online Play?

Online play finished when MSN pulled the BOTF zone lobby late 2003

   

STG BOTF Review

Mods & Patches For Birth of the federation

Star Trek: BOTF Screenshots

Other Resources

Watch the BOTF intro movie
Screenshots - http://www.startrek-gamers.com/forum/album.php

Birth of the Federation Game Info

Microprose says farewell...literally...

In 1999 Microprose were starting to suffer from financial problems. The only lucrative game license they still held was the TNG license for Star Trek, so they released a game that is still fondly remembered by a lot of Star Trek gamers...Birth of the Federation.

Microprose were infamous in there early times as excellent sim game makers, BOTF took on the sim scene as you tried to build up your empire from the ground up...

Birth of the Federation allows players to take the role of one the five major races in the game: Federation, Klingon, Romulan, Ferengi, and Cardassian. Each of the races has their own ships, technologies, advantages, and playing styles. The roles fall pretty much in line with the Next Generation series. For instance, the Federation are explorers and the Klingons are honourable warriors.

The primary galactic map is where you'll spend most of your time expanding and exploring the boundaries of your empire. This map is somewhat reminiscent of MOO but uses a boxed grid structure. As your ships move into a new-boxed grid it will become revealed and depending on the strength of your sensors adjacent boxed stars/areas will also become visible. One of the good features in the game is the way territories are clearly marked by colour shading as to which major race is claiming that chunk of space real estate.

The management of your empire is somewhat more streamlined than MOO, as you only need to manage the system not each of the planets in the system. Each system produces energy, food, industry, credits, intelligence, research, morale, population and possibly dilithium (which is used for starship construction). The solar system window is where you'll be doing most of your system management including building structures/ships and assigning the population of your system to the tasks of farming, industry, energy production, intelligence operations, and research. This is also where you will manage the distribution of energy among the structures that require power to be activated.

The flip side to diplomacy is espionage. Here, the total amount of intelligence points empire-wide is allocated to the shady side of running an empire. Points can be allocated to total internal security (defence) or divided up in any portion among the four races in either espionage or sabotage. Several sub-categories can be chosen from, such as general, military, and economy. The total number of points allocated to a particular task determines how often the player will receive updates on the other race's activities or even be given the opportunity to do a little wrench-throwing.

There are other aspects to the game such as setting up trade routes, which are only available among friendly races who are not members of your empire/federation. The amount of trade is determined automatically by the sizes of the two systems trading. Additional trade routes become available to a system once it reaches a certain size. Of course, to even trade in the first place requires the system be a minimum size. Trade is important because credits (cash) can be used to buy production early (very useful especially in the early game) and to win favour with other races.

Don't let the warnings and criticisms fool you, the first week or so of playing Birth of the Federation is as addictive and compelling a game experience as I've had in eons. Too bad it falls apart from there.

The game though was criticised for the bugs that were inherent, especially after the turn 120 slow down...just after a patch was released Microprose went bust and was taken over by Hasbro interactive...this game was Microprose swans song, but what a way to go...

Birth of the federation cheats

Start the game with a command line with "-Mudd" ("M" is capitalized).

F9 - adds 100% to Overall Research
F10 - gives 10,000 Credits
F11 - reveal Map on/off

To view in-game event screens start the game from a command line with the following parameter:

-bones - view slides that appear when you form an alliance.
-gorn - view slides that appear when you lose the game.
-kirk - view slides that appear when you destroy a planet.
-picard - view slides that appear when you dominate the galaxy.

Birth of the federation Resources

For more details....

Birth of the Federation is a VERY old game. With the demise of MicroProse the official site went down with them.

There are VERY few complete BOTF sites left, this site is now the last site with the info, files and clans listed for the place and now online play is impossible with the closure of the BOTF lobby.

Write up by Nikki Venra 29/10/2002

Updated 11/12/2003 - Updated 12/10/2005

 



 


Last Update - May 09, 2008 17:20:06
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