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Star Trek: Armada

Star Trek: Armada Review

Activision gets on track....

Still hailed as the best Star Trek game by Activision, trek looks to the world of Starcraft for its next instalment...

Most Star Trek fans generally recognize that the Borg storylines have been some of the best in the franchise's history. Activision seems to have picked up on this, bringing the biomechanical menace to the forefront once again, with Locutus in tow. This time, however, events are occurring shortly after the end of Star Trek: Deep Space Nine, with the end of the Dominion War fresh on everyone's mind. The Federation has sent Captain Jean-Luc Picard and his crew to aid the outlying outposts in re-establishing themselves, while Worf has been sent to the Klingon home world to aid the presiding ruler, Chancellor Martok, in peacefully rebuilding the Empire.

One day, when on a routine mission, the Enterprise becomes witness to a temporal rift, from which emerges a futuristic Federation starship and two Borg spheres. After doing away with the ominous pursuers, the starship reveals itself to be from the future, and that it has come to warn of an impending Borg invasion which, if unchecked, will spell the eventual end of the Federation. The Enterprise and others are quickly mobilized to deal with the threat, and Worf is asked to cull the Klingons' aid. Before he is able to obtain reinforcements, Worf encounters an old enemy, Toral, who then sets about stirring up civil war amongst his people in an attempt to wrest control of the Empire from the rightful rulers. When the Romulans' infamous Admiral Sela enters the picture, matters begin to look rather grim for the Klingons, and it appears as though they must decline the Federation's request. It is this scenario that you are faced with, a situation so grim that you must step into the shoes of the Federation, the Klingons, the Romulans, and yes, even the Borg, in order to see it through to completion, in full RTS fashion.

What might not be instantly recognizable, however, is the array of special weapons possessed by each race. It is these weapons that can swing the momentum of a particular brawl, and can often make or break a battle if properly used. For example, the Federation's strategic balance is reflected in their tendency to attack their foes indirectly. Instead, most of their special attacks focus on hindering or crippling a starship's individual components, such as the Shield Disruptor or Engine Overload tools. As time travel comes to be a major factor in Star Trek: Armada, the Federation also have access to a variety of temporal effects, such as the Gemini Effect, which allows a starship to temporarily duplicate itself, as well as the awe-inspiring Temporal Research Facility, which briefly freezes enemies in time. Along the same lines, the Klingons have a secret arsenal specific to their personalities, like the Poleron Torpedo, which travels through an enemy's shields to damage the starship within, and the Shockwave, which destroys not only the source ship, but most any ships within its range. The Romulans, being the most subversive and sneakiest of the four races, can occasionally transport spies onto enemy ships and starbases, while their psychonic blasts can render enemy crewmembers temporarily insane, prompting them to slaughter one another for a short period of time. As you would expect, the Borg specialize in holding, capturing and assimilating. As a result, they are free to use tools such as the Holding Beam, which slows down enemy ships and allows for easier assimilation. Other special tools such as the Transwarp Drive, regeneration modules and Shield Remodulators are all pulled straight from television and film appearances, often rendering resistance as futile as you've so often seen. All in all, these tools are considered to be "top-secret" within their own ranks, and the technology cannot be stolen or copied by an enemy, rendering each weapon unique to its owners.

A strong and healthy fleet can only survive if its resources are properly managed, and as such you must keep a close eye on the basic elements of your forces. First and foremost, there is dilithium, the mineral that serves as the intergalactic currency. As this precious material comes from specific moons, you must send out mining freighters to scour their surfaces, which then return to your mining station. Dilithium is a precious and rare resource, though perhaps not nearly as important as your crew. Potentially made of thousands upon thousands of individuals, your crew is the driving force of your fleet, manning your ships and overseeing the proper functioning of your shipyards, turrets and sensor arrays. The number of crewmembers that you have access to depends on two factors: the amount of available commanding officers, and the slow but steady influx of helping hands into your starbase, which increases if said structure is built near a planet. It's important that you pay careful attention to your crew, as a derelict starship can easily be taken over by enemy forces. Conversely, your personnel can allow you to board and conquer an enemy vessel, provided you've destroyed their shields and most of their crew beforehand. To prevent this from being done to you in return, you can transport any number of people aboard ships that you own, fortifying the vessel's defences and providing you with a greater boarding party should the need arise. The ability to transport crew members between starship's and structures can also improve overall productivity, as a poorly-manned shipyard will function at low capacity, while a strongly-fortified one will turn out ships at a very respectable rate. This type of resource is an interesting twist, and adds a unique flavour to the game.

Without a doubt, Star Trek: Armada is quite a lot of fun. Being able to lead a fleet of several dozen ships to clash with Borg forces is rather exhilarating, as is overseeing the Klingon takeover of a Romulan attack force. Controlling the Borg is equally entertaining, as you finally have an excuse to coldly utter "Resistance is futile" as you assimilate another unfortunate Federation vessel. There is also considerable variety between the missions, as you must perform search-and-rescue operations, as well as extermination and stealth-based attempts, sometimes within the same mission. That being said, there are a number of issues that can potentially interfere with the experience.

When Armada 1 was first released there was a LOT of bugs, some were more applicable to the online game and the online game was the one that suffered in the early days. Luckily enough though the 2 patches that were released sorted most of the problems out.

To this day, even after the release of several other large scale Activision hits, Armada is STILL Activison's top selling Trek game...

Cheat Codes

While playing the game press the enter key and type on eof the following...

  • Result Cheat Code
    Mission skip kobayashimaru
    Additional dilithium showmethemoney
    Increase ship AI canofwhoopass
    Enter Gamma quadrant imouttastepwithreality
    Faster ship production youstopmecold
    Faster crew production avoidance
    Boot list in multi-player mode screwyouguysimgoinghome
    Chat list in multi-player mode phonehome
  •  

    Star Trek: Armada Screenshots

    For screenshots go to http://www.startrek-gamers.com/forum/album.php

     


    Star Trek: Armada Other Resources

    TrekCore Armada Coverage - http://gaming.trekcore.com/armada/

    ArmadaFleetCommand - http://www.armadafleetcommand.com/afc/

    ArmadaFiles - http://armada2.filefront.com/

     



     


    Last Update - May 06, 2008 19:22:17
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