Starting A Clan
A comprehensive guide by the
staff of the STG...
The Weekly
Clan Founding Plan...
Pre Founding |
Week 1
| Week 2
|
Week 3 |
Week 4
The Pre Founding Stage
- Getting your clan sorted out...
In all of the STG's
years of running (from 2000 in the ACD days) right up till now we
have seen clans come and go but more especially NEW clans.
Starting a clan from
scratch shouldn't be taken lightly, it takes knowledge of clans,
friendships and more importantly TIME!
The biggest mistake we
have seen people do is start a clan without actually thinking of the
way the clan will run. These are the questions you should ask
yourself BEFORE you officially announce the start of your clan...
1: Do you have any
friends to help you start off your clan?
This one point is
probably the biggest stumbling block that most new clans fall and
kill themselves on, starting off as an 'OMC' or 'One Man Clan'. You
DON'T want to start a Star Trek clan with just yourself in it, it
will more than likely end with the clan being scrapped and some of
the other larger clans dismissing you as a 'noob' clan with no
direction. BEFORE you start your clan off officially you MUST have
more than 1 member in it, preferably more than 5 members in it, THEN
you can think about the rest of the questions.
2: Do you have your
website planned out?
Since the STG came
into most clans eyes the clan website has now become the front line
of a clans diplomacy efforts. Before the STG came online the old ACD
listed clans websites for the Armada Clan Directory. That game seen
the first revolution of trek clan sites as the ACD become more
popular and clans started to interact with each other through there
websites. With the era of the STG it's become even more important.
If a clan wishes to contact you nine times out of ten they will come
looking for your clan site in the STG. Now...whats worse...not
having your clan site listed here? Or having your clan site listed
here and people clicking on it to see a crap site which crashes
there explorer window. Trust me, its the latter that pisses more
clans off than not having your site listed here.
You MUST have a solid,
easy to navigate, well designed site. If you want an idea of what
your site can look like just take a browse through the clan
directory or the high end ranks in the top clans list, but try and
avoid frame sites. You HAVE to get your site online before your main
clan gets officially launched. Gone are the days when a clan was
based on the efforts of its members in the game. Nowadays with the
increasing diplomatic and political views of clans you NEED a well
founded solid website for diplomatic efforts.
3: Will you or wont
you use ranks?
A lot of clans these
days are using a rank structure, normally based on the race there
clan chooses. You don't HAVE to use a rank structure but if you are
then decide what rank structure you will use and more importantly,
what RACE will your clan lean towards when its up and running.
4: Are you (as the
clan founder) already friendly with other clan leaders?
A great start for a
new clan just before opening is to gain diplomatic ties with other
founded clans in the games you are playing in. If you manage to gain
diplomatic ties with some of the larger clans in the Trek world then
other clans who are looking at your newly opened clan site will look
on you with a little bit more respect as you have already gained
ties to other clans. GO for diplomatic ties to the federation based
clans first as they are more likely to accept the more higher end
MPP (Mutual Protection Pact) and NAP (Non Aggression Pact) treaties.
Once your clan has found it's feet then you can move onto diplomatic
ties with the more inherently aggressive Klingon and Romulan based
clans.
5: What games will
your clan play in?
This is the important
factor here, and will effect your clan recruiting and diplomacy
policy greatly. It is best to start in a maximum of 2 Trek games,
don't go over 2 as you are spreading your clan too thin. Pick 2
games, 1 which has a busy lobby and another one like BC which is
quieter. Stick to those 2 games for the first few months of your
clans life as spreading out too early is not a good idea.
Once you have asked
and answered those questions and made the necessary decisions, then
you can continue to the first week of your clans life...
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