Star Trek: Starfleet Command Hints
Cheat mode:
Find the file called sfbspc13.txt in the assets\specs\ game sub-directory. Open
the file with any text editor and change any of the fields to add cloaking
ability, modify engine power levels, add shuttles and fighters, add/change
weapons, modify shield levels, and much more. Be sure to save the original
sfbspc13.txt in a safe place before modifying it so you can return to your
original configuration. If you play a multi-player game, make sure that all
players have identical sfbspc13.txt files. All the starships
configuration data (weapons, shields, engines, ect.) is stored in a delimited
text file which can be accessed by excel. The file is called "sfbspc13.txt" and
it is located in "assets\specs\sfbspc13.txt" in the main directory of the game.
By modifying these fields you can make any ship have all sorts of features.
Add cloaking ability.
Modify engine power levels.
Add shuttles and fighters.
Add/change weapons.
Modify shield levels.
Add more transporters, troops, mines, ect.
...and much more. Be sure to save the original file in a safe place before
modifying it so you can return to your original configuration. You will also
need to remove the read only attribute from the file. When playing multiplayer
all players must have the same file (modified or not) in order to play. Here are
some hints on modifying the "sfbspc13.txt" file.
1. The highest I have tested the engine output to is 120 each. I know that
Federation ships can't seem to go over 150 each but other races ships might be
able to go higher. Engine values are located in the following areas: R_L_Warp,
C_Warp, Impulse, Apr, Battery.
2. Shields can be modified to very high values for Federation ships (2000)
but Klingon ships don't seem to be able to reach as high. Shield values are
located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4,
Shield Total. Shields cover each ship on 6 sides. Therefore the values in Shield
2_6 & Shield 3_5 each represent 2 sides of the ship. The value you place in
Shield Total = (shield 1) + ((shield2_6) x 2) + ((shield3_5) x 2) + (shield4).
3. Weapons can be changed to any type within an existing group. You can
also change the number of weapons (up to 4) within an existing group (missiles
can accept higher values but I do not know where the breaking point is on
these). You can't add new groups of weapons. You can only modify the existing
weapon hardpoints. Weapons are arranged in these areas: heavy weapon (photons,
rockets, plasma, ect) and weapon (phasers, disrupters, ect). Weapon arcs vary
but I do know that if you put the value ALL as an arc, the weapon will fire from
any angle.
4. Cloaking is very easy to add to any ship. Just go to the area that
reads "Cloak num" and place a value for how much energy you want is to cost to
run the cloak. 5. Shuttles are defined as base and max values. The base value is
the max value divided by 3. I have successfully made the max value of all the
different types of shuttles 30 and the base value 10 which allowed me to
purchase quantities of 10, 20, or 30 shuttles of each type while in spacedock
during the game. By changing the "launch rate" value you can define how many
shuttles can launch before the ship needs to recharge itself for more launches.
If you want to add fighters to any ships just find the area that says
fighter bay 1 thru 4 and place the value of 6 (higher than 6 will cause game to
crash) in each one of the areas and you will have 4 fighter groups made up of 6
fighters each! 6. Movement is defined in the "turn mode" and "move cost" areas.
The best "turn mode" value is AA. This will give you a very agile ship. Move
cost defines how much energy is used for movement. The best value I have seen
for this is .25.
Prestige Cheat
Firstly start a campaign game, any race & era will do. If playing as a
federation late era, you will start with an "F-FF" frigate. Then save the game &
exit to windows.(Any ship will do as long you remember the ship class.) Open the
file called "sfbspc13.txt" and it is located in "assets\specs\sfbspc13.txt" in
the main directory of the game using Exel. Look for "BPV". At the "F-FF" "BPV"
value change to 1000 or higher. Save then return to game. Load game then go to
Shipyard menu. You will notice the trade in value of your ship is high. Trade in
your ship, big or small your choice and in return you will also get an extra
prestige from the balance. You can repeat over and over again.Get 4000 Prestige
PointsWhen Playing a mission (any mission), do an alpha strike on the Aft right
shield, but DO NOT DESTROY IT COMPLETELY - It may take a couple of tries not to
do this. If you destroy it this will not work. Then fire a photon into the front
left shield. Then hit ctrl + f4 and it will give you 4000 prestige points!
To increase your prestige in the campaign game go to the Spacedock and
sell all of your missiles. Then select the slowest missile engine and buy x4 for
a cost of 1) then x3 (at -1, giving you your prestige point back), then x2 (for
another -1) then standard (for another -1). Go back to x4 and repeat, going for
as much prestige as you need. This will not affect your career prestige for
gaining rank, but it does allow you to purchase that much needed upgrade.
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