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Starfleet Academy Info

Released:

1997 (announced 1994)

Produced By:

Interplay

Developed By:

Interplay

Screenshots of Starfleet Academy

Watch the SFA intro movie

Interplay gambles...and loses...

Just after the release of Judgement Rites and still riding high on the success of 25th Anniversary and Judgement Rites Interplay announce a new Star Trek game that took the breaths away of all trek and gaming fans alike...Starfleet Academy.

SF:A promised to be the FIRST 2/3d rendered first person perspective games of the genre, and one of the first of it's kind that featured 3d space combat. You see by this time (94-95) MMX technology was on the horizon and Intel and the big comp makers were starting to churn out more and more 3d based 4 to 8mb graphics cards that took the gaming world by storm (like Trident's Via-Vision 8mb Card). While first person perspective games like Quake were now pounding up the best sales boards for games all over the world Interplay was starting to see the honeymoon period between itself and the games fans starting to subside.

The reviews that were given promised first person interaction in the Academy where the player can actually walk around the complex and interact with its surroundings. Interplay hedged a bet that they would be able to pull it off with the relatively new Quake engine with some tweaks added to it...

There bet cost them 3 years of release dates...

Interplay poured vast amounts of resources into Starfleet Academy it turned out that they would end up making a new engine themselves so the game would actually be playable. By the time 1996 hit Paramount were dishing out new licenses to Spectrum Holobyte (the old MicroProse) and were wondering just what the hell Interplay were doing...in fact everyone was wondering what the hell they were doing.

When Starfleet Academy was finally released in the summer of 1997 it hit the market with a thud. The game itself was another masterpiece, a story driven epic that only Interplay could release, but the engine was already 2 years old and the graphics looked horribly outdated.

Gamers who'd expected plenty of interaction at the academy discovered that all the scenes there were handled with full-motion video clips. Though the clips were of excellent quality and featured William Shatner, George Takei, and Walter Koenig, interaction was limited to dialogue selections - not the sort of immersive experience fans had been waiting so long for.

This could have been compensated for if Starfleet Academy had served up some sizzling space combat, but unfortunately the game fell a bit flat in this area as well. With no option to talk to crew members save at critical points during play (via a choice of dialogue selections, just like at the academy), about all that was left for you to do was make sure damage-control teams were sent to the right place and handle energy allocation. Though many of the missions were rather tricky, the experience (including the rather poor graphics) just didn't compare to the other space-combat sims Starfleet Academy was going up against, and numerous user reports of various bugs didn't help matters. In the end, Starfleet Academy wasn't a bad game; it just wasn't all it could have been. It did manage to reach the number three spot on the PC Data Hit List in September 1997, but it fell to number 16 the next month before dropping out of the Top 20 altogether.

Interplay released Chekov's Lost Missions as an expansion pack for the game, in itself it did manage to save SF:A's shelf life, but Starfleet Academy will always be known as Interplays 'Game that just wasn't all there'...

To this day though SFA is still being played online...so the multiplayer aspect of the game does have a good side to it.

Cheats Knat attack:
Type knat attack when the "Balance Of Terror" mission starts, before going to warp. The Starbase will disappear and Knats with the names of the development team will appear.

Reload photon torpedoes:
Type ****tiberius after the first battle of mission 7, enter within transporter range of the Starbase, and press I.

Fire while cloaked:
Select the "Create Mission" option and choose any ship with a cloak. Then, simply type car within a few seconds of each other at any point. Note: Your shields are down in this mode -- if you are damaged and venting something into space your opponent will be able to track you

Powered-up photon torpedoes:
Type $punish in the "Omega 12-300" mission.

Kill the Romulan near Raven:
Type mercury in the "End Game" mission.

Kill Sherak:
Type $->me! in the "Smugglers Den" mission.

Hint: Easy Omega 12-300 mission:
Back away from the first fight at the Starbase. The Starbase will destroy two Venturi ships, and you must destroy one. Warp to Omega 12-300. Scan the derelict ship and hail them. You will notice that the ship's status is blue, which means that it will not attack you. Scan all the ships, and they will all turn blue, except for the ship with Alshoff. Target his phasers and destroy them. Now target his engineering section and destroy him. This is much easier than fighting at least six ships during this mission.
Information in this section was contributed by Kyle Haight.

Hint: Boosting your starship:
When you boost your shields, phasers, and photon torpedoes you cannot go to warp. To remedy this, go to Green Alert. You may now warp because those systems are no longer activated.

Hint: Visit any system:
Complete the Alpha Herculae mission but do not contact the Starbase. Use the navigation screen on the bridge to plot a course back to Alpha Herculae by typing it in when you are there on the screen. If the Hawking is still there, destroy it. Use the navigation screen to plot a course back to the Starbase. Do not hail the Starbase. Use the navigation subscreen to plot a course to Dante. You can now plot a course to any system you want. Some systems are not used in the game and appear as "Undefined Name" in the system name box . They are at the following coordinates. These systems and their planets do not have any names. The planets are simply named planet 20, planet 15, planet 2, etc.

   

 

For more details....

http://www.interplay.com/games/product.asp?GameID=212

Write up by Nicola Venra

25/10/2002

 



 


Last Update - January 18, 2012 09:11:52
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