Star Trek New Worlds Info
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Released:
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2000
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Produced By:
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Interplay
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Developed By:
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Interplay, 14 degrees east
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Screenshots -
http://www.startrek-gamers.com/forum/album.php
Watch the New Worlds intro movie
Interplays days were numbered...
By the time 2000 came along Activision were churning out more modern styles
of games (Armada 1). Interplay seen that as MicroProse had went bust and S&S
games were basically getting from bad, to worse the days of Interplay's top spot
in the Trek game license were numbered.
Still riding high on the success of Starfleet Command Interplay wanted to do
something else that was a first...real time strategy on the ground..

New Worlds was going to be the first RTS genre game for Star Trek that dealt
with the spreading out of a colony on a new planet. The cut scenes of the
previews of the game were astounding, full 3D rendered cut scenes from inside
the game was released to the Gaming world and the pre release reviews of the
game were praising Interplay for yet another masterpiece.
Then it was released and things went from bad...to horribly worse....
News
Worlds was up against some
other stiff competition for the RTS genre, this, coupled with the clunky
menu system and the over techness of the games system of playing got the game
panned by ALL game reviewers...even GameSpy, who are pretty lenient...
The biggest gripe about the game was the workings of it, camera angles were
counter productive, the menu system was hellish to get to grips with and the
final aspect which had killed so many other trek games cropped up here...bugs.
New Worlds was in desperate need of a patch from Interplay, but it was never
produced, it seemed to everyone that Interplay was basically giving up the ghost
of the Star Trek license and New Worlds was chalked up as another one of the
Trek games that COULD have been a belter, but wasn't planned or thought out the
way it should have been.
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Cheats |
Trainer...DOWNLOAD
Simply go into the main game directory and find the file game.ini. Then change
these lines:
FedLevel=1
KliLevel=2
RomLevel=3
TauLevel=4
MetLevel=5
HubLevel=6
to:
FedLevel=100
KliLevel=200
RomLevel=300
TauLevel=400
MetLevel=500
HubLevel=600
Now when you run the game all the missions for each of the 3 races will be
available, playable in any order.
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For more details....
http://www.interplay.com/games/product.asp?GameID=30
Write up by V1ctor1st
25/10/2002