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Back to the Klingons...
Whenever a Trek game producer sees something dark and nasty happening to its
sales...what do they do?
Enter the Klingons...again...
Interplay pulled the same trick with Klingon Academy, and it worked a treat.
MicroProse pulled the same trick with Klingon Honor Guard...and it ALMOST did
the trick.
KHG is basically one massive FPS game with you, the Klingon seeking honor and
revenge wandering around solving puzzles and killing people...the puzzle solving
is a bit iffy, you don't see a Klingon solving puzzles, they just kill people.
You start the game in the middle of a training exercise, and quickly move into
the real plot: save Chancellor Gowron by uncovering a sinister plot to overthrow
the empire and mercilessly slaughtering the conspirators. The story is above par
for your standard first-person shooter, and the well-known and liked Star Trek
universe certainly helps draw the player in. As a Klingon warrior you get to use
a varied arsenal of weapons, from your trusty D'k Tahg (a small blade you use
for disembowelling your enemies or throwing into their backs) to the more
impressive Bat'leth (the sword of honor, a traditional Klingon weapon). The game
also includes energy weapons, from the standard disrupter pistol up to the Sith
Har blaster and Particle Dispersal Cannon--although a true Klingon warrior must
see the fear in his enemies' eyes before leaving his knife in their throat!

The game itself was based on a relatively new engine...Unreal. At that time
the Unreal engine was notoriously buggy, not the refined one it is today, and
the bugs were apparent all the way through the games from the various blips on
the screen to full blown crashes for no apparent reason. Klingon Honor Guard
though still is a testament to MicroProse, after the disaster they had with
Generations they did try there best to get the gamers back to their side...and
it sort of worked..
For more details....
NO SITES FOR KHG
Write up by Nikki Venra
29/10/2002
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