
-----------------------------------
flyingvirtual
Sat Jun 02, 2007 5:22 pm

Ship RP ship/tech database
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RULES:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
1.<b style="color:#FFA34F"></b> NO WAFFLING<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
2.<b style="color:#FFA34F"></b> use common sense<b style="color:#FFA34F"></b>
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3.<b style="color:#FFA34F"></b> no Instakill ships<b style="color:#FFA34F"></b>
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4.<b style="color:#FFA34F"></b> make a detailed description of your ship and tech if you're not using a ship from a commonly known scifi series<b style="color:#FFA34F"></b>
actually I'd like to challenge people not just take a Star Trek ship<b style="color:#FFA34F"></b>
and if you like make a crew manifest with your main officers <b style="color:#FFA34F"></b>(optional)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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TECH<b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Plasma drive:<b style="color:#FFA34F"></b> makes use of the handy concept of using the generated by-products of the fusion core and vents them out to gain a momentum <b style="color:#FFA34F"></b>(part(s)<b style="color:#FFA34F"></b> of the actual plasma supply could be vented in case of emergencies)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> FTL-drive:<b style="color:#FFA34F"></b> the theory behind this engine is that it allows to fold space between two places allowing for fast travel between two points.<b style="color:#FFA34F"></b> However the method is not without risk and is generally avoided when possible<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Deflectors:<b style="color:#FFA34F"></b> emitters to deflect particles in space,<b style="color:#FFA34F"></b> needed for space travel,<b style="color:#FFA34F"></b> but also offers some form of defence against weapon grade particles<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Polarised armour:<b style="color:#FFA34F"></b> main defence of the ship,<b style="color:#FFA34F"></b> can take the equivalent of several photon torpedoes before being ruptured<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Flak guns:<b style="color:#FFA34F"></b> fire small exploding shells,<b style="color:#FFA34F"></b> they contain an EMP micro core,<b style="color:#FFA34F"></b> they can be used effectively against fighters or missiles as the EMP blast <b style="color:#FFA34F"></b>(1 cubical metre)<b style="color:#FFA34F"></b> can destroy the targeting sensor of a missile or knock out the controls of an enemy fighter<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Artillery batteries:<b style="color:#FFA34F"></b> a battery consists of several guns;<b style="color:#FFA34F"></b> a gun being a large calibre rail gun firing shells with a plasma core <b style="color:#FFA34F"></b>(which upon impact burns its way through nearly any sort of hull/armour,<b style="color:#FFA34F"></b> their range varies on calibre but standard guns have a range equal to that of phasers <b style="color:#FFA34F"></b>(without energy dissipation)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b> Missile launchers:<b style="color:#FFA34F"></b> These launch the most devastating weapons ever used by mankind <b style="color:#FFA34F"></b>…<b style="color:#FFA34F"></b> nuclear missiles.<b style="color:#FFA34F"></b> Capable of vast destruction,<b style="color:#FFA34F"></b> their destructiveness ranges from simple anti-ship missiles to planet busters of several Gigatons<b style="color:#FFA34F"></b>
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SHIP<b style="color:#FFA34F"></b>
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HSS <b style="color:#FFA34F"></b>(<b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Human Space Ship)<b style="color:#FFA34F"></b> Leviathan <b style="color:#FFA34F"></b>(Leviathan class battle carrier)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
http:<b style="color:#FFA34F"></b>/<b style="color:#FFA34F"></b>/images.swcombine.com/ships/40/large.jpg<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
dimensions:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	Length:<b style="color:#FFA34F"></b> 2143 metres<b style="color:#FFA34F"></b>
o	Width:<b style="color:#FFA34F"></b> 443 metres<b style="color:#FFA34F"></b>
o	Height:<b style="color:#FFA34F"></b> 493 metres<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
armament:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	13 four barrel batteries[17 inch]<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	47 triple barrel batteries[17 inch]<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	170 flak emplacements<b style="color:#FFA34F"></b>
o	20 missile launchers<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
support craft:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	7 shuttles<b style="color:#FFA34F"></b>
o	3 fighter divisions <b style="color:#FFA34F"></b>(sentinel <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> defence,<b style="color:#FFA34F"></b> swordfish <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> anti-ship,<b style="color:#FFA34F"></b> vanguard <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> space superiority)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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ground units:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
o	1 company of heavy armoured vehicles<b style="color:#FFA34F"></b>
o	2 companies of mechanised infantry<b style="color:#FFA34F"></b>
o	support troops including snipers,<b style="color:#FFA34F"></b> engineers,<b style="color:#FFA34F"></b> commandoes,<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>…<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
ship background:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Orginally intended as the core of entire battle fleets.<b style="color:#FFA34F"></b> These huge mastodonts are capable of supporting an entire fleet with food,<b style="color:#FFA34F"></b> fuel and ammunitions which can all be made onboard thanks to a hydrophonics bay,<b style="color:#FFA34F"></b> ammo factory and fuel processing unit <b style="color:#FFA34F"></b>(deuterium can be mined directly from suns or certain gas giants)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> However now the Leviathan is the last in her class.<b style="color:#FFA34F"></b> In fact she's assumed to be the only ship to have escaped the Last battle of Earth.<b style="color:#FFA34F"></b> Now its crew and her families have fled their galaxy on a journey for the one place where they could find help.<b style="color:#FFA34F"></b> The last city of the Builders <b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> Lantia<b style="color:#FFA34F"></b>
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CREW<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Captain Jim Carter <b style="color:#FFA34F"></b>(CO)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Lt.<b style="color:#FFA34F"></b> Commander Sam O'Neill <b style="color:#FFA34F"></b>(XO)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Doctor Sarah Anderson <b style="color:#FFA34F"></b>(head of science/medical)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Chief Dash Fallin <b style="color:#FFA34F"></b>(chief engineer)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Lieutenant Mathew Becket <b style="color:#FFA34F"></b>(helm/tactical)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Colonel Harry Granger <b style="color:#FFA34F"></b>(troop commander)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Wing Officer Nancy Harris <b style="color:#FFA34F"></b>(CAG)<b style="color:#FFA34F"></b>

-----------------------------------
Growler67
Sat Jun 02, 2007 9:37 pm

Re: Ship RP ship/tech database
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http:<b style="color:#FFA34F"></b>/<b style="color:#FFA34F"></b>/img.photobucket.com/albums/v457/tyggrr65/Personal%20Pics/MyShip-1.jpg<b style="color:#FFA34F"></b>
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IKS QIJ JAJLO’<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>(Black Dawn)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
K’Vort-Class Frigate <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Compliment:<b style="color:#FFA34F"></b> 1 Commander,<b style="color:#FFA34F"></b> 8 Officers,<b style="color:#FFA34F"></b> 12 Crew,<b style="color:#FFA34F"></b> and up to 5 <b style="color:#FFA34F"></b>“Guests”<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Dimensions:<b style="color:#FFA34F"></b> Length,<b style="color:#FFA34F"></b> 357.6 feet <b style="color:#FFA34F"></b>(109 meters)<b style="color:#FFA34F"></b>;<b style="color:#FFA34F"></b> Maximum Width,<b style="color:#FFA34F"></b> 418.4 feet <b style="color:#FFA34F"></b>(127.5 meters)<b style="color:#FFA34F"></b>;<b style="color:#FFA34F"></b> Hull Height,<b style="color:#FFA34F"></b> 48 feet <b style="color:#FFA34F"></b>(14.6 meters)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Engines:<b style="color:#FFA34F"></b> 1 Qo’noS Type V Engine core,<b style="color:#FFA34F"></b> Impulse <b style="color:#FFA34F"></b>(percentage)<b style="color:#FFA34F"></b> settings for other than FTL travel to a maximum velocities of 2000Kph <b style="color:#FFA34F"></b>(atmospheric)<b style="color:#FFA34F"></b> and 200 Mmh <b style="color:#FFA34F"></b>(interstellar)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> FTL <b style="color:#FFA34F"></b>(Warp factor)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Normal Cruise <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 5,<b style="color:#FFA34F"></b> Maximum Cruise <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 7.4,<b style="color:#FFA34F"></b> Maximum Rated:<b style="color:#FFA34F"></b> 8.5 for 16 hours.<b style="color:#FFA34F"></b> Reaction Control Thrusters <b style="color:#FFA34F"></b>(RCT type 4)<b style="color:#FFA34F"></b> add increased maneuverability <b style="color:#FFA34F"></b>(especially when coupled with the reduced mass due to improved hull and armor technologies)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Mass:<b style="color:#FFA34F"></b> 27,000 metric tons <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>#<b style="color:#FFA34F"></b> of Decks:<b style="color:#FFA34F"></b> 5,<b style="color:#FFA34F"></b> 3 main and 2 maintenance/storage <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Equipment:<b style="color:#FFA34F"></b> Standard Duranium/Tritanium Single hull plus 3 cm High density armor and Tritanium/Kelvinite alloy ablative armor panels.<b style="color:#FFA34F"></b> Kelvinite ore has EM dispersing properties that enhance the cloaking devices effectiveness.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Upgraded shield system,<b style="color:#FFA34F"></b> total capacity 450,000 TeraJoules,<b style="color:#FFA34F"></b> with an upgraded level 3 Structural Integrity Field <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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4 Countermeasure Stations <b style="color:#FFA34F"></b>(hull mounted,<b style="color:#FFA34F"></b> 2 topside and 2 keel)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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2 ECM/ECCM generators <b style="color:#FFA34F"></b>(hull mounted,<b style="color:#FFA34F"></b> 1 topside and 1 keel)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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1 Tractor beam comprised of 2 emitters <b style="color:#FFA34F"></b>(keel mounted near each wing root)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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2 Transporters,<b style="color:#FFA34F"></b> 1 <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 4 pad for personnel and 1 <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> cargo configuration <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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16 sensor arrays <b style="color:#FFA34F"></b>(8 of which are long range types)<b style="color:#FFA34F"></b> both active and passive <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Special Capabilities:<b style="color:#FFA34F"></b> Advanced Cloaking device,<b style="color:#FFA34F"></b> capable of deploying only projectile type munitions while cloaked <b style="color:#FFA34F"></b>(i.e.<b style="color:#FFA34F"></b> Torpedoes,<b style="color:#FFA34F"></b> mines,<b style="color:#FFA34F"></b> probes)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Shuttles:<b style="color:#FFA34F"></b> Not capable <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Strength Indices:<b style="color:#FFA34F"></b> Based on a Federation Galaxy Class Starship=1000(Daystrom Institute Technical Library)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Beam Firepower <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 500 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Torpedo Firepower <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 150 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Weapon Range and Accuracy <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 310 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Shield Strength <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 278 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Hull Armor <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 725 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Speed <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 610 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Combat Maneuverability <b style="color:#FFA34F"></b>:<b style="color:#FFA34F"></b> 14,000 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Armament:<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
2 Wingtip Pulse Disruptor <b style="color:#FFA34F"></b>{1}<b style="color:#FFA34F"></b> canons <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
1 Rail/Ion Projectile Cannon <b style="color:#FFA34F"></b>{2}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>(hull mounted mid fuselage on the keel)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
1 Fore Torpedo Tube <b style="color:#FFA34F"></b>{3}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>(twin magazine fed,<b style="color:#FFA34F"></b> capacity is 50 each)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
1 Aft Mine Layer <b style="color:#FFA34F"></b>{4}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>(Magazine capacity is 10*<b style="color:#FFA34F"></b>*<b style="color:#FFA34F"></b>)<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b>{1}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Pulse Disruptor Cannon:<b style="color:#FFA34F"></b> Also known as a Phase Disruptor,<b style="color:#FFA34F"></b> these weapons are in common use throughout the alpha quadrant.<b style="color:#FFA34F"></b> They follow the same basic principle as the Federation Phaser in that they cause the target to transition violently out of this continuum through a process of heat conduction.<b style="color:#FFA34F"></b> Like phasers,<b style="color:#FFA34F"></b> disruptor weapons can fire sustained beams or pulses depending on the exact configuration of the hardware.<b style="color:#FFA34F"></b> Capable of single discharge or multiple <b style="color:#FFA34F"></b>(up to 3,<b style="color:#FFA34F"></b> though at lower than maximum strength)<b style="color:#FFA34F"></b> discharges per firing interval.<b style="color:#FFA34F"></b> The designed discharge of a disruptor delivers a compression/decompression effect.<b style="color:#FFA34F"></b> This means that instead of a single impact,<b style="color:#FFA34F"></b> a pulsed or vibrating effect is created.<b style="color:#FFA34F"></b> The advantage of a <b style="color:#FFA34F"></b>“pulsed”<b style="color:#FFA34F"></b> discharge is that it is generally more effective against energy based shielding due to the nature of the multiple compressions/decompressions of a variable frequency energy burst.<b style="color:#FFA34F"></b> The basic nature of a disruptor impact is magnified by a pulsed discharge.<b style="color:#FFA34F"></b> However,<b style="color:#FFA34F"></b> like most energy beam type weapons,<b style="color:#FFA34F"></b> the amount of actual damage is mitigated by distance to target.<b style="color:#FFA34F"></b> The shorter the distance from weapon to target,<b style="color:#FFA34F"></b> the higher the potential damage inflicted.<b style="color:#FFA34F"></b> The maximum effective range for this weapon is 9000 meters.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>{2}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Rail/Ion Projectile Cannon:<b style="color:#FFA34F"></b> This weapon is capable of infinite range in interstellar space.<b style="color:#FFA34F"></b> Requiring slightly more energy than the wingtip disruptors per firing interval,<b style="color:#FFA34F"></b> a projectile of duranium alloy is accelerated to 4500 m/s <b style="color:#FFA34F"></b>(14,763 ft/s)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> Though it fires a projectile,<b style="color:#FFA34F"></b> this weapon cannot be fired while cloaked due its energy requirements.<b style="color:#FFA34F"></b> When fired,<b style="color:#FFA34F"></b> it is contained within an ion beam.<b style="color:#FFA34F"></b> Upon impact the ion beam discharges creating a temporary disruption of localized EM devices/sensors and circuitry <b style="color:#FFA34F"></b>(generally approximately 15 meter radius depending on type and strength of shielding and/or armor)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> The mass/density of the projectile and ion beam discharge are capable of penetrating most know forms of generated shielding.<b style="color:#FFA34F"></b> Though considerable momentum is <b style="color:#FFA34F"></b>“scrubbed off”<b style="color:#FFA34F"></b> as it comes into contact with shielding,<b style="color:#FFA34F"></b> the projectile can still damage hull panels and cause penetrative damage.<b style="color:#FFA34F"></b> It is most effective against targets with weakened or disabled shielding.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>{3}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Torpedo Tube:<b style="color:#FFA34F"></b> An improved loading mechanism allows for one torpedo from each magazine to be simultaneously loaded for firing two torpedoes in quick succession.<b style="color:#FFA34F"></b> The reload time has been improved to 25 seconds per reloading cycle from the 40 seconds of the previous type.<b style="color:#FFA34F"></b> Though the load out can change due to mission specifics,<b style="color:#FFA34F"></b> the typical GP <b style="color:#FFA34F"></b>(General Purpose)<b style="color:#FFA34F"></b> load consists of 90 devices <b style="color:#FFA34F"></b>(70 Polaron Torpedoes*<b style="color:#FFA34F"></b> and 20 configurable sensor probes)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> More can be stored in the cargo bays as required for special missions,<b style="color:#FFA34F"></b> maximum total capacity is 130 devices.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*Polaron Torpedo is an improved heavy weapon of the Imperial Klingon Empire.<b style="color:#FFA34F"></b> A self guided munition carrying a matter/anti-matter warhead with a frequency discharge timer that creates an effect similar to the phase disruptor fire.<b style="color:#FFA34F"></b> The frequency burst pattern of the detonation gives this weapon a shaped charge effect.<b style="color:#FFA34F"></b> Area damage is traded off in favor of more penetrative damage whether shielding or structural.<b style="color:#FFA34F"></b> It is capable of penetrating shielding and delivering hull damage simultaneously.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>{4}<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b>=<b style="color:#FFA34F"></b> Mine Layer:<b style="color:#FFA34F"></b> Capable of deploying a single device every 10 seconds.<b style="color:#FFA34F"></b> Mines are standard matter/anti-matter warhead with a sensor proximity fuse detonator.<b style="color:#FFA34F"></b> The effective range settings of the sensor fuse is 150 meters in 10 meter increments,<b style="color:#FFA34F"></b> but can be set for contact detonation.<b style="color:#FFA34F"></b> Standard compliment of 10 devices,<b style="color:#FFA34F"></b> though more can be stored in the cargo and storage areas of the ship.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Manifest:<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Commander:<b style="color:#FFA34F"></b>	Captain Korvis<b style="color:#FFA34F"></b>
KDF Commander:<b style="color:#FFA34F"></b>	General Tong<b style="color:#FFA34F"></b>
Chief Engineer:<b style="color:#FFA34F"></b>	Lieutenant Ko’Vol<b style="color:#FFA34F"></b>
Science Officer:<b style="color:#FFA34F"></b>	Lieutenant Ch’ToK <b style="color:#FFA34F"></b>(female)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Tactical Officer:<b style="color:#FFA34F"></b>	Lieutenant ToR<b style="color:#FFA34F"></b>
Weapons Officer:<b style="color:#FFA34F"></b>	Lieutenant MO’jeK<b style="color:#FFA34F"></b>
Navigation Officer:<b style="color:#FFA34F"></b>	Lieutenant KrellaH<b style="color:#FFA34F"></b>
2nd Tactical Officer:<b style="color:#FFA34F"></b>	Lieutenant Karlis<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Officers:<b style="color:#FFA34F"></b> One Tactical,<b style="color:#FFA34F"></b> Science,<b style="color:#FFA34F"></b> Weapons and Communications officer per shift <b style="color:#FFA34F"></b>(2)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b> Plus 1 <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
each Chief Medical and Chief Engineering officers assigned.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Crew:<b style="color:#FFA34F"></b> Enlisted ranks consisting of one NCO <b style="color:#FFA34F"></b>(Non Commissioned Officer)<b style="color:#FFA34F"></b> per shift.<b style="color:#FFA34F"></b> All are <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
trained as Imperial Marines with qualifications in:<b style="color:#FFA34F"></b> Ground Assault tactics,<b style="color:#FFA34F"></b> Boarding procedures/tactics,<b style="color:#FFA34F"></b> Martial Arts/Self Defense,<b style="color:#FFA34F"></b> Planetary Survey Operations <b style="color:#FFA34F"></b>(scientific)<b style="color:#FFA34F"></b>,<b style="color:#FFA34F"></b> Planetary Reconnaissance <b style="color:#FFA34F"></b>(military)<b style="color:#FFA34F"></b>,<b style="color:#FFA34F"></b> Security and Confinement.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>*edited to make corrections and for spacing*<b style="color:#FFA34F"></b>

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Gray
Mon Jun 04, 2007 4:55 pm


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Ship:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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http:<b style="color:#FFA34F"></b>/<b style="color:#FFA34F"></b>/img113.imageshack.us/img113/4048/chaosil9.png<b style="color:#FFA34F"></b>
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Osiris Class Battlestar <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> Chaos<b style="color:#FFA34F"></b>
Dimensions:<b style="color:#FFA34F"></b> Length <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 1846m,<b style="color:#FFA34F"></b> Beam <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 577m,<b style="color:#FFA34F"></b> Height <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 225m<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Drive Systems:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Main Power and Drive:<b style="color:#FFA34F"></b> Twin Solium energizers <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> max acceleration classified <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> max sublight velocity 0.83C<b style="color:#FFA34F"></b>
FTL Drive:<b style="color:#FFA34F"></b> Twin Olympus MkIII linear accelerator drives <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> max speed classified<b style="color:#FFA34F"></b>
Maneuvering:<b style="color:#FFA34F"></b> Reaction thrusters<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Hull:<b style="color:#FFA34F"></b> 73.5 cm thick reinforced energy dissipating/absorbing armour <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> highly effective at spreading incoming energy over a larger area of the hull,<b style="color:#FFA34F"></b> therefore significantly decreasing its damage power<b style="color:#FFA34F"></b>
Shield:<b style="color:#FFA34F"></b> Additional 63cm plate deployable about Core Command<b style="color:#FFA34F"></b>
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Weapons systems:<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 15 Point Defense laser batteries <b style="color:#FFA34F"></b>(twin barrel rapid fire)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
These are <b style="color:#FFA34F"></b>"low"<b style="color:#FFA34F"></b> yield anti fighter batteries,<b style="color:#FFA34F"></b> more than capable of taking out incoming projectile fire and small unshielded foes in single hits.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 12 Solonite torpedo tubes<b style="color:#FFA34F"></b>
These are <b style="color:#FFA34F"></b>“medium”<b style="color:#FFA34F"></b> yield torpedoes tipped with solonite <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> a highly reactive substance,<b style="color:#FFA34F"></b> generating enough energy when reacted to ordinarily send a ship past Light speed.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> These prove effective against fighter craft and capital ships.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 4 Heavy fixed axis forward mount lancer cannons.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
These are extremely powerful particle cannons fixed on forward facing mounts.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> They are extremely effective against capital ships,<b style="color:#FFA34F"></b> and able to take out a basestar in a handful of shots.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> They are however slow firing and utterly useless against fighters.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> They also have mammoth power requirements to fire so are seldom used.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 5 Heavy laser batteries <b style="color:#FFA34F"></b>(twin mount heavy anti capital ship caliber)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
These are the most commonly used anti capital ship weapons in a battlstars armoury <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> high end slow firing twin mounted laser cannons.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> These are like their smaller counterparts dotted other the battlestar and again provide a near full 360x360x360 fire cover.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 1 Heavy Mega Pulsar Cannon.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
This is an experimental weapon fitted to all battlestars,<b style="color:#FFA34F"></b> and again is fixed on a forward facing.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> It has but one purpose <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> to annihilate anything in front of it.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> A single shot is more than sufficient to destroy a basestar.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> It has been theorized that it could possibly rip through a pair of basestars in a single shot,<b style="color:#FFA34F"></b> should the firing solution present itself.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The one downside to the weapon is that a single shot has a nasty tendency to knock the batlestar offline for a short time,<b style="color:#FFA34F"></b> as the system compensates for the huge power consumption.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Due to this power consumption,<b style="color:#FFA34F"></b> the cannon may never actually be used in the entire life time of a battlestar.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 6 High yield nuclear torpedo launchers <b style="color:#FFA34F"></b>(fixed vertical launch axis with tracking ability,<b style="color:#FFA34F"></b> non-<b style="color:#FFA34F"></b> replaceable with out a base of operations)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
These are the top end projectile on a battlestar,<b style="color:#FFA34F"></b> of which they house 6.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> These gargantuan weapons are powerful enough to wipe all life off a planet.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> They are highly adept at removing any size of capitalship,<b style="color:#FFA34F"></b> but are however slow moving.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Another downside is that a battlestar does not have the facilities required to reproduce such weapons <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> requiring highly specialized stations.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Due to this they are only deployed as a very last resort,<b style="color:#FFA34F"></b> followed swiftly by a reactor over load of both solium energizers on said battlestar <b style="color:#FFA34F"></b>–<b style="color:#FFA34F"></b> Due to the blast radius and the relatively low movement of a battlestar they are almost as likely to get caught as the target.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Support craft:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 150 Colonial Vipers <b style="color:#FFA34F"></b>(assorted mix of Foxhound,<b style="color:#FFA34F"></b> Starhound and Mk II Strike Vipers <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> with 2-4 rapid fire laser cannons,<b style="color:#FFA34F"></b> 2-6 solium tipped air to air missiles.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> FTL capacity)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 20 Cobra bombers <b style="color:#FFA34F"></b>(solonite warhead bombs and one 360 rotating twin mount anti fighter laser cannon,<b style="color:#FFA34F"></b> unable to travel FTL)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 6 Shuttles <b style="color:#FFA34F"></b>(Unarmed,<b style="color:#FFA34F"></b> no FTL drive)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> 12 LandRAMs <b style="color:#FFA34F"></b>(single top twin mount laser cannon)<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Crew:<b style="color:#FFA34F"></b> 998 persons<b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
History:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
The Chaos is a relatively new battle star,<b style="color:#FFA34F"></b> aging only 473 yahrens old in comparison to the eight great Columbia Class battlestars which age from midway and earlier in the great 1000 yahren war.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The Osiris class is a sub-form of the older Columbia design,<b style="color:#FFA34F"></b> incorporating slightly newer technologies as well as a redesigned profile,<b style="color:#FFA34F"></b> enabling the Osiris class to accelerate substantially faster than her older predecessor.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Her exact top sub light speed is not known,<b style="color:#FFA34F"></b> but the class’s name-sake was clocked achieving 0.83C during trial testing.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The Osiris also features the <b style="color:#FFA34F"></b>"newest"<b style="color:#FFA34F"></b> in the line of FTL drives <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> the Olympus MkII linear accelerators allowing her to ascertain far greater FTL speeds for ar longer periods of time than her older counterparts,<b style="color:#FFA34F"></b> however it should be noted that the Rycon subclass can out match both the Columbia and Osiris Class Battlestars in every field related to speed and acceleration <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> something achieved by greatly reducing the overall size and mass of the ship.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
These improvements in the Osiris class come at little penalty to her size,<b style="color:#FFA34F"></b> although she is admittedly slightly smaller than the Columbia,<b style="color:#FFA34F"></b> her flight pods have remained the same,<b style="color:#FFA34F"></b> and can house a maximum complement of 150 assorted Vipers and other support craft.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Originally five ships were supposed to be built in the Osiris line.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Unfortunately two were ever completed,<b style="color:#FFA34F"></b> with the third taken by the Cylons whilst her shipyard was attacked.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> This third Osiris class battletar <b style="color:#FFA34F"></b>(Nyx)<b style="color:#FFA34F"></b> was successfully destroyed by colonial forces five tears later in an ambush.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The Nyx had gone extensive modifications by the Cylon Alliance and dealt significant damage to both colonial battlestars that partook in the ambush <b style="color:#FFA34F"></b>(Acropolys and Atlantia)<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
At the time of the battle of Cimitar,<b style="color:#FFA34F"></b> the Chaos was dispatched with the remainder of the 7th fleet to Elinos to investigate undetermined rumours of a growing fleet.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> A fleet they did find <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> the largest single Cylon battle group in recorded history <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> Elinos had acted as the staging point for the Cylon Cimitar battle fleet.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The ensuing battle was over in minutes,<b style="color:#FFA34F"></b> the small group of battlestars were simply overwhelmed by vastly superior Cylon forces.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> The Colonial forces however managed to critically damage several of the basestars <b style="color:#FFA34F"></b>-<b style="color:#FFA34F"></b> one of which was taken out by the Chaos during a close point blank run and deploying a pair of ultra-high yield nuclear war headed anti ship missiles.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> In order to escape the blast she activated her FTL engines,<b style="color:#FFA34F"></b> uncertain of what could transfer from the huge amounts of ambient radiation that floated around moments before.<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b>.<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
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Command Crew:<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Captain:<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Drafus<b style="color:#FFA34F"></b>
First officer:<b style="color:#FFA34F"></b> Tolinar<b style="color:#FFA34F"></b>
Officer of the watch:<b style="color:#FFA34F"></b> Trillian<b style="color:#FFA34F"></b>
Operations officer:<b style="color:#FFA34F"></b> Aria<b style="color:#FFA34F"></b>
Lead tactical officer:<b style="color:#FFA34F"></b> Hood<b style="color:#FFA34F"></b>
Flight officer:<b style="color:#FFA34F"></b> Maxis<b style="color:#FFA34F"></b>
Chief Engineer:<b style="color:#FFA34F"></b> Orion<b style="color:#FFA34F"></b>
Lead pilot:<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b> Onyx

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trek68
Tue Jun 24, 2008 1:14 pm

Re: Ship RP ship/tech database
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Hello everybody,<b style="color:#FFA34F"></b> I have been a fan of ST since the 70s and look forward to chatting ang talking everything trek with you guys.<b style="color:#FFA34F"></b> I am a family man with two kids so I may not be on here as much as others.<b style="color:#FFA34F"></b> <b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
<b style="color:#FFA34F"></b><b style="color:#FFA34F"></b>
Just a friendly hello to everybody!<b style="color:#FFA34F"></b>
