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Deep Space 9: The Fallen Info

Deep Space 9: The Fallen Info

Game:

DS9: The Fallen

Released:

2000

Produced By:

Simon & Schuster Interactive

Developed By:

The Collective

 

DS9: The Fallen Game Info

S&S go for broke in an all out game...

By the time The Fallen was being released a lot of other Trek licenses were being held out to other games company's. Many people thought that The Fallen was basically S&S's last ditch attempt to try and persuade the trek fans that they can actually make a good game...and it paid off...

 

The Fallen was an action FPS style game that took the trek gamer to a place they had NEVER been before...Deep Space 9...

Fans of the now defunct television series may recognize some of the plot's key elements: the Pah-wraiths, a race of all-powerful aliens exiled from the wormhole (or the Celestial Temple, as the Bajoran religious sect refers to it) by the Prophets, are on the verge of returning. The keys to unleashing and harnessing their power are three ancient red orbs. Playing as Sisko, Kira, or Worf, you must race to find the orbs against a host of opposing forces that would abuse their power to dominate the Alpha Quadrant and all of its inhabitants.

Of note is the fact that your three player choices do not merely give you the option to change the character skin. There are separate levels and unique mission objectives for each character. Of course, the events portrayed in each of these three character's levels are interrelated. For example, in the course of one of the Sisko missions, you contact Major Kira and coordinate a plan whereby she will sabotage security systems to allow you access to a certain area. When you get there, this has been accomplished for you. If you later go back and play the Kira missions (and I assume you will), however, you will receive the message from Sisko ordering you to disable the security systems for him and, playing as Kira, you must complete this task as your mission objective. There are similar connections between the Sisko/Worf missions and the Worf/Kira missions. These three separate "chapters," while not necessarily complete games in their own right, provide a fair degree of additional longevity to this single-player only game.

Deep Space 9: The Fallen Info

Visually, The Fallen is rather impressive. It sports an enhanced Unreal Tournament engine under the hood, which adeptly supplies delectable character skins (with beautifully sculpted facial features and expressions), expansive exterior environments and meticulously detailed interiors (including extensive maps of the DS9 station, the U.S.S. Defiant, a Bajoran monastery, a secret Cardassian military base, a hostile alien jungle, a Jem 'Hadar internment camp, and more), and some nicely textured effects with considerable amounts of eye candy.

Some of the enhancements to the Unreal Tournament engine include a custom-designed inverse kinematics and bones animation system that provides fluid character movements and ambulatory dexterity. Although The Fallen is presented Tomb Raider-style in third-person, it doesn't suffer from many of the problematic perspective and control issues common to this genre. The most significant distinction between The Fallen and Tomb Raider is an improved "over the shoulder" camera technique that avoids disorienting camera shifts in mid-manoeuvre. This sophisticated system also prevents the character's head from obstructing the view (a much needed feature, particularly since Sisko's substantial bare pate would block the entire screen at times without it). Whenever you back into a corner or against a wall, the camera zooms forward and your character becomes transparent (similar to a technique used in Indiana Jones & the Infernal Machine or more recently, Rune), allowing you to maintain visibility at all times. This feature is especially helpful since, although The Fallen is not your average shooter, shooting still plays a significant role in the game play. The only time view obstruction becomes a slight problem is when entering interior doors, however.

The Fallen would be marked down as S&S's best game in the license they were to ultimately give up to Activision.

Cheats

1. Hit TAB
2. Type PANACEA
3. Hit ENTER
4. Then hit tab again when you want to ENTER a cheat code and hit ENTER again.
5. Try these: SKIP LEVEL, GHOST, ALLAMMO, GOD.

Add (Virtual) Infinite Health:

During the game, press TAB and type

"set plyr.ds9_siskoeva health 9999"

OR

"set plyr.ds9_sisko health 9999"

depending on which level you are on. This cheat code varies depending
on the level being played, but if you try them both, one is sure to work.
The actual number "9999" can be any positive number up to 9999999999
or so.

Increase Jump Height:

During the game, press TAB and type

"set plyr.ds9_siskoeva jumpz 1000"

OR

"set plyr.ds9_sisko jumpz 1000"

depending on which level you are on. This cheat code varies depending
on the level being played (sometimes the "eva" suffix is required,
sometimes it isn't), but if you try them both, one is sure to work on any
given level.

One final note on Health/Jump increase cheats: they are dependant on
which character you are using. The above assumes you are using Sisko
but if you are using Kira or Worf you must replace "sisko" with "kira" or
"worf" in the "set plyr.ds9_sisko" line.

Quick Savegame:

Hit TAB and type SAVEGAME = this will save your game without having
to go through the main menu.

Quick Exit:

Hit TAB and type EXIT = this will quickly quit the game, bypassing the
main menu, and take you back to Windows.

Access Any Level:

Modify the system\ds9.ini file. Find the line "LocalMap=title.dsm" and
replace title with any map name below:

M01_KiraL1A.dsm
M01_KiraL2.dsm
M01_KiraL1B.dsm
M01_SiskoL1B.dsm
M01_SiskoL1A.dsm
M01_WorfL1.dsm
M03_KiraL2.dsm
M03_KiraL1B.dsm
M03_KiraL1A.dsm
M03_SiskoL2.dsm
M03_SiskoL1A.dsm
M03_SiskoL1B.dsm
M03_WorfL2.dsm
M03_WorfL1.dsm
M04_KiraL1.dsm
M04_SiskoL1.dsm
M04_WorfL1b.dsm
M04_WorfL1a.dsm
M05_KiraL1.dsm
M05_SiskoL1b.dsm
M05_SiskoL2.dsm
M05_Siskol1a.dsm
M05_WorfL1.dsm
M05_WorfL2.dsm
M06_SiskoL1B.dsm
M06_SiskoL1A.dsm
M06_SiskoL1C.dsm
M06_WorfL1B.dsm
M06_WorfL1A.dsm
M06_WorfL1C.dsm
M07_KiraL2.dsm
M07_KiraL1.dsm
M07_SiskoL1A.dsm
M07_SiskoL3A.dsm
M07_SiskoL1B.dsm
M07_SiskoL2.dsm
M07_SiskoL3B.dsm
M07_WorfL3.dsm
M07_WorfL2B.dsm
M07_WorfL2A.dsm
M07_WorfL1.dsm
M10_KiraL2.dsm
M10_KiraL1B.dsm
M10_SiskoL2.dsm
M10_SiskoL1B.dsm
M10_SiskoL1A.dsm
M10_WorfL2.dsm
M10_WorfL1B.dsm
M10_WorfL1A.dsm
M11_KiraL1.dsm
M11_SiskoL1a.dsm
M11_SiskoL1b.dsm
M11_WorfL1.dsm
TrainingRoom.dsm
Entry.dsm
DS9_Ops.dsm
DS9_Promenade.dsm

The following are not level maps but are cinematic cutscenes which are
rendered with the ingame engine.

CM01a_SW.dsm
CM01b_SW.dsm
CM04_Lab.dsm
CM05_Kira.dsm
CM06_SW_Capture.dsm
CM10_KiraL1A.dsm
CM10_SWK_L3.dsm
Cm11B_SWK.dsm
CM11_LabRitual.dsm
CM_ArdPrison.dsm
CM_Defiant.dsm
CM_Endcredits.dsm
CM_GlobalSpace.dsm
CM_SpaceStation.dsm
CM_Worf_Endgame.dsm
GCM11end_WraithObk.dsm

After you've saved the DS9.ini file and started up the game, the map that
you replaced title.dsm with will automatically load, bypassing the main
menu. Once the level is loaded, all you have to do is hit ESC to access

   

 

For more details....

http://www.simonsays.com/thefallen_site/

Write up by V1ctor1st

13/11/2002

 



 


Last Update - May 09, 2008 17:20:22
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