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Star Trek: Hidden Evil Info

Released:

1999

Produced By:

Activision

Developed By:

Presto Studios Inc.

 

Activision enters the scene....

While Microprose and Interplay were enjoying new success with the renewed interest in trek games another producer entered the Trek license...Activision.

Activision back then were a massive games producer (still are) and when people seen that they had the license everyone's attention turned to there first game...Hidden Evil, based in the TNG era.

Star Trek: Hidden Evil Info

The game itself picks up right after where the film Star Trek: Insurrection left off...the aftermath of the whole conspiracy. In it you play a character called Sovak, an ensign who has always wanted to be on the Enterprise under Picards captaincy...

The pre-game interface is very easy to navigate and looks a just like a computer panel that you would find aboard any ship in the ST universe. This title is chock full of cut-scenes that are well done if a bit grainy. Some of them feature FMV from the Insurrection movie, and I found that to be slightly cheap. Moving Sovak around the levels is quite intuitive, especially if you are familiar with the control of other 2D/3D games like Resident Evil. For those of you who are not, let me explain. The characters themselves are all 3D, but the actual environments are pre-rendered 2D backgrounds. That's what makes the wonderful graphics in these types of games possible. As with all games of this nature, the camera is in a fixed position, and changes as you move from area to area. This can be confusing if not done right, and for the most part, Hidden Evil gets the job done, showing off their wonderful levels from multiple angles. Occasionally though, this can get annoying as you can get lost fairly easily if you don't pay attention to where you're going.

The inventory is also fairly easy to use, and features some items that you will immediately recognize such as the obligatory phaser, tri-corder, hypo-spray, and of course the communicator/insignia thingy which allows you to contact Picard and Data pretty much at will. Sometimes they will give you valuable clues to completing an objective. Along the way you will pick up other items such as the Romulan Disruptor, and a DNA sampler, but not too much else that is worth mentioning.

Star Trek: Hidden Evil Info

This isn't no Quake frag-fest; it's a pure adventure game with a good mix of combat to keep things interesting. The puzzle elements are fairly well thought out, and kept me wanting more. Unfortunately, they were too easy. The sounds are just what you would expect from this game, and it sounds as if they were sampled from the movies and shows, right down to that annoying swoosh that all the doors of the future seem to make.

Before I get to the bashing, I think there are some things you need to know. First of all Activision (who recently acquired the entire Star Trek license) hired Presto Studios to make this game with a few major goals in mind. One goal was time dependent. They had to have this game shipped for the holiday season of '99, and that gave Presto precisely one year to complete this game. As far as development time goes, that's not much. They also wanted a "mission based game with step-by-step hand holding instructions to appeal to casual gamers." Apparently Activision did some research and found that out of all the fans who owned a PC capable of running games, only a very small fraction had ever bought a Star Trek game. They found that the number one reason for this was that the games "look too difficult." So Presto had to make a game for the non-gamer, and also make it fun. I don't envy them one bit. So Presto, (after tackling some major development issues) delivered exactly what they promised ... a game for my dad.

With that in mind, here comes the slam. Great demo guys, but where's the game?! I don't mind telling you that I was having a blast playing this game, but when the end came, I had to pick my jaw up off the floor, and shove my bulging, vieny eyes back into their rightful sockets. It is just way, way too short! Maybe if they doubled the amount of game here it could have been a hit, but instead I was left shaking my head at the sheer lunacy of it all. A friend of mine, (who is by no means a gamer) beat it in around five hours (that's right, I make my friends do my job when they come to my house ... just like Tom Sawyer). I don't know about you, but paying 30 bucks U.S. (which translates into about $2000 Canadian) for something that you will get Christmas morning and be using for a coaster by the time you break out the eggnog is just plain wrong.

Cheats

While playing a game, quickly type one of the following codes to activate the corresponding cheat function:

RESULT

CHEAT CODE

Infinite health

kirk

All keys and passcards

scotty

Level skip

spock

Hydrospray

bones

For more details....

Official Site: http://games.activision.com/games/hiddenevil/index.html

Write up by V1ctor1st

15/11/2002

Updated 13/6/2004



 


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