Star Trek: Hidden Evil Info
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Released:
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1999
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Produced By:
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Activision
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Developed By:
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Presto Studios Inc.
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Activision enters the scene....
While Microprose and Interplay were enjoying new success with the renewed
interest in trek games another producer entered the Trek license...Activision.
Activision back then were a massive games producer (still are) and when
people seen that they had the license everyone's attention turned to there first
game...Hidden Evil, based in the TNG era.

The game itself picks up right after where the film Star Trek: Insurrection
left off...the aftermath of the whole conspiracy. In it you play a character
called Sovak, an ensign who has always wanted to be on the Enterprise under
Picards captaincy...
The pre-game interface is very easy to navigate and looks a just like a
computer panel that you would find aboard any ship in the ST universe. This
title is chock full of cut-scenes that are well done if a bit grainy. Some of
them feature FMV from the Insurrection movie, and I found that to be slightly
cheap. Moving Sovak around the levels is quite intuitive, especially if you are
familiar with the control of other 2D/3D games like Resident Evil. For those of
you who are not, let me explain. The characters themselves are all 3D, but the
actual environments are pre-rendered 2D backgrounds. That's what makes the
wonderful graphics in these types of games possible. As with all games of this
nature, the camera is in a fixed position, and changes as you move from area to
area. This can be confusing if not done right, and for the most part, Hidden
Evil gets the job done, showing off their wonderful levels from multiple angles.
Occasionally though, this can get annoying as you can get lost fairly easily if
you don't pay attention to where you're going.
The inventory is also fairly easy to use, and features some items that you
will immediately recognize such as the obligatory phaser, tri-corder,
hypo-spray, and of course the communicator/insignia thingy which allows you to
contact Picard and Data pretty much at will. Sometimes they will give you
valuable clues to completing an objective. Along the way you will pick up other
items such as the Romulan Disruptor, and a DNA sampler, but not too much else
that is worth mentioning.

This isn't no Quake frag-fest; it's a pure adventure game with a good mix of
combat to keep things interesting. The puzzle elements are fairly well thought
out, and kept me wanting more. Unfortunately, they were too easy. The sounds are
just what you would expect from this game, and it sounds as if they were sampled
from the movies and shows, right down to that annoying swoosh that all the doors
of the future seem to make.
Before I get to the bashing, I think there are some things you need to know.
First of all Activision (who recently acquired the entire Star Trek license)
hired Presto Studios to make this game with a few major goals in mind. One goal
was time dependent. They had to have this game shipped for the holiday season of
'99, and that gave Presto precisely one year to complete this game. As far as
development time goes, that's not much. They also wanted a "mission based game
with step-by-step hand holding instructions to appeal to casual gamers."
Apparently Activision did some research and found that out of all the fans who
owned a PC capable of running games, only a very small fraction had ever bought
a Star Trek game. They found that the number one reason for this was that the
games "look too difficult." So Presto had to make a game for the non-gamer, and
also make it fun. I don't envy them one bit. So Presto, (after tackling some
major development issues) delivered exactly what they promised ... a game for my
dad.
With that in mind, here comes the slam. Great demo guys, but where's the
game?! I don't mind telling you that I was having a blast playing this game, but
when the end came, I had to pick my jaw up off the floor, and shove my bulging,
vieny eyes back into their rightful sockets. It is just way, way too short!
Maybe if they doubled the amount of game here it could have been a hit, but
instead I was left shaking my head at the sheer lunacy of it all. A friend of
mine, (who is by no means a gamer) beat it in around five hours (that's right, I
make my friends do my job when they come to my house ... just like Tom Sawyer).
I don't know about you, but paying 30 bucks U.S. (which translates into about
$2000 Canadian) for something that you will get Christmas morning and be using
for a coaster by the time you break out the eggnog is just plain wrong.
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Cheats
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While playing a game, quickly type one of the following codes to activate
the corresponding cheat function:
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RESULT
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CHEAT CODE
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Infinite health
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kirk
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All keys and passcards
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scotty
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Level skip
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spock
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Hydrospray
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bones
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For more details....
Official Site:
http://games.activision.com/games/hiddenevil/index.html
Write up by V1ctor1st
15/11/2002
Updated 13/6/2004
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