Activision take trek to total FPS....
When the Quake 3 engine was released it took the world by storm
with it's ability to remain stable even when online...Activision took them up on
that matter...
It's become an annual tradition: every new FPS engine ushers in
a slew of independent titles that use the engine's technology (licensed) to
deliver gaming experiences that are altogether fresh and innovative compared to
the games the engines were originally created to drive. That's the case with
Monolith's Lithtech engine and Epic's Unreal engine, to name two; but the most
consistently licensed 3D-engine technology has to be that of id Software's Quake
engines, which also serve as the benchmarkers for a number of graphics-card
measurements. However, a "coattail" game's graphics engine alone does not
determine its playability and enjoyment factors.
Looking back over the years, you'll come across plenty of titles
that scored poorly despite being based on licensed 3D-engine technology.
Luckily, Raven Software, developers of the famous/notorious Soldier of Fortune,
has put id's engine to extremely good use with Star Trek: Voyager - Elite Force.
In STV: Elite Force, you play as ensign Alexander or Alexandria Munro, second in
command of Lieutenant Commander Tuvok's Hazard Team, which was assembled as a
sort of . . . elite force for sticky situations.
One of the unique features STV: Elite Force's single-player game
is the presence of intelligent bots that serve as the additional members of your
various away teams. Combined with Raven's advanced scripting code, these team
members take on a life of their own and affect game play in an unprecedented
way. On any of the missions, any of your team members could be injured or killed
at any time. If any of them do, there's code in place that activates certain
in-game cutscenes in which that crewperson is teleported out of the combat zone.
Also, these members interact with you throughout the game, both in combat and
during the exploratory R&R sections of the game which you spend onboard the
Voyager. The overall effect is an impressive seamlessness from the first mission
to the fortieth.
While the single-player game is designed to move you smoothly
from one mission to the next, hopping from vessel to vessel until you reach your
final destination, the play is balanced well enough to keep you challenged
regardless of the level of difficulty at which you play. Unfortunately, the
forty missions nevertheless seem to go by too quickly; diligent players will
finish the single-player game in a day. Another minor-but-noticeable irritation
is that, as with Soldier of Fortune, the end of the game seems somewhat slapped
together and not on par with the first three quarters. The alien races you
encounter later in the game seem more cartoonist than sci-fi based. That's the
case especially during the final missions, where the quality of the illustration
declines to the point of resembling Japanese anime more so than something that
could have possibly come from an episode of any of the Star Trek shows or
movies.
For the most part, though, STV: Elite Force offers you that
"you're in the movie" effect not only because you feel like you're part of a
real team, but also because all of the TV show's original cast members lent
their voices to their counterparts in the game (with the exception of Jeri Ryan,
who plays Seven of Nine in the show). The recreation of Voyager's layout
complete with bridge and holodeck and a Borg cube add to the realism, as do the
relatively lifelike, accurate representations of all the characters' faces. Add
to all this the nine two-mode weapons (among them a very realistic phaser) and
fourteen different enemy races and you've got yourself the most involving Star
Trek game made for the PC yet.
Never mind all the hoopla exalting the capabilities of the
latest graphics cards and graphics engines; STV: Elite Force's graphics at once
demonstrate how far computer-game graphics have come, and how far they still
have to go. The levels are beautiful and richly detailed, but the characters are
still a tiny-bit blocky (that much more evident because they're unarmored humans
and humanoids, vs. the bulked-up warriors of Quake and Unreal). The worst aspect
of the graphics is that it's too clearly evident where the heads and necks have
been attached to stock torsos. Lastly, while the mirrored sections of the ships
are cool because you rarely get to see yourself in a first-person game, the
windowed sections are lame because the spacey backdrops look so lo-res and
washed out.
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Cheats
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While playing a game, press ~ to display the console, then type "sv_cheats 1"
to enable cheat mode. Enter one of the following codes to activate the
corresponding cheat function. However, cheats cannot be enabled in multi-player
mode.
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RESULT
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CHEAT CODE
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Toggle God mode
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god
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All weapons
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give weapons
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999 health and armor
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undying
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No clipping
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noclip
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Invisibility
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notarget
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Third person view enabled
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cg_thirdperson 1
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Third person view disabled
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cg_thirdperson 0
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Set third person view range
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cg_thirdpersonrange [1-100]
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Obtain indicated item
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give [item name]
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Hidden level map
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brig
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Level select map
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[level name]
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Item names
Use one of the following values with the "give [item name]" code to get the
corresponding item:
Phaser
Tetryon Disruptor
Compression Rifle
Scavenger Rifle
IMOD
Tricorder
Health
Ammo
Weapons
All
Stasis Weapon
Grenade Launcher
Photon Burst
Dreadnought Weapon
Armor
Level names
Use one of the following values with the "map [level name]" code to advance to
the corresponding level:
Level Map name
The Rescue borg1
Incursion borg2
Tactical Decision holodeck
Condition voy1
Unavoidable Delays voy2
Hazard Duty voy3
Defense voy4
Hazard Ops voy5
Data Retrieval stasis1
Deep Echoes stasis2
Encounters stasis3
Renewal voy6
Union voy7
Departure voy8
The Visit scav1
Dangerous Ground scav2
Conflicting Views scav3
Conflicting Views - Part 2 scav3b
Disorder scav4
Infiltration scav5
The Hunter scavboss
Fallout voy9
Proving Ground borg3
Information borg4
Covenant borg5
Infestation borg6
R and R voy13
Visual Confirmation voy14
Offense voy15
The Breach dn1
Command dn2
Primary Encounter dn3
The Skirmish dn4
Defensive Measures dn5
Transit train
Attunement dn6
Array dn8
Invasion voy16
Decisions voy17
External Stimuli forge1
Matrix forge2
Onslaught forge3
Visual Magnitude forge4
Dissolution forge5
Command Decision forgeboss
Epilogue voy20
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For more details....
Official Elite Force Site -
http://www.ravensoft.com
Click Here
to view fleets and clans who play Elite Force online
Write up by V1ctor1st
15/11/2002 - Update 13/6/2004