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Dominion Wars Info

Dominion Wars Info
Game:
Star Trek: DS9 Dominion Wars
Released:
2000
Produced By:
Simon & Schuster Interactive
Developed By:
Gizmo Games
Still Being Played?
Yes, online

 

DS9: Dominion Wars Game Info

 

S&S step off the scene...

Name a trek game that had a massive build up but when released was the biggest flop in the year 2000, they will say Dominion Wars.

This is another game that just goes to show that some pretty models and nice textures just don't make a good game. When up close to any of the ship models in the game, which turned out to be much more often than anyone probably would have liked, I was genuinely impressed. The ships look like lower res versions of the show's own space-bound craft. Effects in the game are decent if not brilliant. Phasers seem a little slow to find their target at times, although that seemed to depend on the craft that was shooting them so maybe it was a little piece of Star Trek science that I don't know. Some of the environments in the game were also fairly decent, although for the most part, it's space you know. It's kind of hard to get that wrong.

Sound also was fairly decent. The effects used in the game will be pretty familiar to anyone that's watched any of the shows. Phasers firing, torpedoes launching, shields being hit, transporters being used, all of that sounds like the shows. Music in the game is fairly decent although it wasn't striking enough for me to really sit back and think, "wow, this sounds good!" Voice-overs in the mission briefings and the battles were fairly lifeless however. The briefings didn't get me excited to be going into battle to either crush or defend the Alpha Quadrant. The ships themselves never really give any indication whether they're being attacked or the like. No "help I'm getting my butt kicked by a big bug looking ship!" No "hey look, I found a big bug looking ship and there are more coming this way, let's get 'em guys!" Nothing to that effect at all. The most you get to tell you how things are going are a couple of lifeless computer notices telling you that something appeared on your sensors somewhere (where? who knows? I sure didn't). They didn't bother putting any personality into any of the captains to care about them dying or advancing.

So seeing as there was no personality in the game, you would like to figure that there would be a great interface and some exciting game play to balance all of that out. Unfortunately, you would be figuring wrong. Even after all of the patches to fix what was a horribly buggy mess at release, the game still has a bunch of problems -- weird crashes, graphical glitches, a sticky interface and a scrolling feature that barely works just to name a few. But even without the bugs, the clunky interface made the very frustrating at times, especially since there was no way to pause the game and give orders.

For a tactical strategy game, there's a sad amount of tactics or strategy to really be employed here. You see, space in the Star Trek universe is apparently on a 2D plane. We've heard the argument before that the show was like that, but I remember very distinctly that during the massive battles during the Dominion Wars, ships were definitely navigating on the Z-axis. So basically what you're reserved to in battles are a couple of different moves such as circling the enemy, jousting with the enemy, or following the enemy. Those kinds of things sound like they might be useful, but if the ships actually manage to carry out your orders, they're less likely to remember to fire weapons (the age old problem of walking and chewing gun and firing your forward phaser banks) at the same time). So really it comes down to overpowering your enemies either by numbers or by equipping your ships with special weapons and shield enhancements. There are small strategic decisions you can make like which target to attack first, but with the conspicuous absence of formations or group attack patterns that you always hear about during battles, things get boring.

Dominion Wars Info

The interface is a huge problem as well. There are just too many keyboard shortcuts for things that you just don't care about. Who the hell cares if picture in picture is on or off at the click of a button. Why not the different attack modes? Why not the system targeting buttons? These would have been useful. But a camera that didn't change angles every time the ship you're following moves directions, or changes zoom level every time you focus the screen on a different ship would have been much more useful. A tactical map to give orders out to various ships would have been welcome as well. As it is, you can only really keep track of what's going on in one area at a time with any kind of efficiency. Having an overview map to switch to could have solved these problems by allowing you a bigger overview map in which you could see what's going on all over the map in some detail. Hell, Homeworld did that, and that was in full 3D.

Basically Dominion Wars COULD have been a great game, but as S&S were on the verge of losing there trek license anyway it seemed to the gamer that they rushed the game to et it out of the way...

Write up by V1ctor1st

13/11/2002

Cheats

When you select an enemy ship you can slowly damage that ship by pressing [Ctrl]+[Shift]+[Del].

 



 


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