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Star Trek Clan 101 - Diplomacy

Playing the diplomatic card

Section 1 | Section 2 | Section 3

Part 4: When diplomacy leads to war...The M.P.P and Alliance Trap

Of all of the main diplomacy types, 2 of them are the most beneficial and the most destructive all at the same time, the F.A.P and the M.P.P, they have a tendency to lead to a war, and in some cases, like the SF/RS war of October 2003 they can lead to a massive clan world war that spreads into several games and involves more than 20 clans.

At the time of writing this, SF and RS are engaged in what can only be described as one of the largest wars to hit the trek gaming community. More then 20 clans were involved in this war at one point but at the beginning it was only SF and RS, it was diplomacy that got the rest involved, and in some cases it wasn't diplomacy but unofficial ties to the clans that got some of them involved.

When you have a new clan, it is best NOT to get an M.P.P or an alliance for the simple reason that your clan MAY get dragged into a war that you either cant afford, or just don't have the manpower to carry out. Wars have a tendency to collapse smaller clans.

The M.P.P and F.A.P trap has taken a lot of clans by complete surprise, some of those clans taken by surprise disbanded soon after they got involved in a war. The trouble is that if you refuse your diplomatically tied clan help, then that clan will more than likely commit war on your clan for not holding up there end of the treaty, damned if you do, damned if you don't.

The best thing to do is start with a simple N.A.P which is really only a declaration of neutrality in the eyes of the other clans, but it means that your clan will not be dragged needlessly into another war. If your clan does have a NAP sometimes the clan you have a NAP with will ask for assistance, but your clan will not be obliged to hand any assistance at all and the refusal cant have any reprisals.

ONLY hold an M.P.P or an alliance with another clan if you have the resources to help that clan out in the event they go to war, cause if you don't have these resources your clan will start to fall apart when a war does start.


Part 5: Keeping your diplomatic ties fresh

It's one thing to get a diplomatic treaty with another clan, its another thing making sure that treaty stays alive.

Its no use making a treaty up, then forgetting all about that clan afterwards, you need to make sure your ties with that clan is close.

The best solution to this is to have 2 of your members take care of diplomacy with other clans you have ties with, this means anything from arranging friendly tournaments to chatting in GSA but it normally entails chatting in the forums of your treaty clan and making sure the bonds are close.

Keep an eye on the rest of the clan world as well, wars pop up from time to time and even if you and your treaty clans are not involved they COULD get dragged into it in one form or another.

We hope this simple insight to diplomacy helps your clan out in starting :)

V1ctor1st
Katherine Wilson
STG Staff

 



 


Last Update - May 09, 2008 17:20:16
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