Star Trek Clan 101
- Diplomacy
Playing the diplomatic card
Section 1 |
Section 2 | Section 3
Part 4: When diplomacy leads
to war...The M.P.P and Alliance Trap
Of all of the main
diplomacy types, 2 of them are the most beneficial and the most
destructive all at the same time, the F.A.P and the M.P.P, they
have a tendency to lead to a war, and in some cases, like the
SF/RS war of October 2003 they can lead to a massive clan world
war that spreads into several games and involves more than 20
clans.
At the time of
writing this, SF and RS are engaged in what can only be
described as one of the largest wars to hit the trek gaming
community. More then 20 clans were involved in this war at one
point but at the beginning it was only SF and RS, it was
diplomacy that got the rest involved, and in some cases it
wasn't diplomacy but unofficial ties to the clans that got some
of them involved.
When you have a
new clan, it is best NOT to get an M.P.P or an alliance for the
simple reason that your clan MAY get dragged into a war that you
either cant afford, or just don't have the manpower to carry
out. Wars have a tendency to collapse smaller clans.
The M.P.P and
F.A.P trap has taken a lot of clans by complete surprise, some
of those clans taken by surprise disbanded soon after they got
involved in a war. The trouble is that if you refuse your
diplomatically tied clan help, then that clan will more than
likely commit war on your clan for not holding up there end of
the treaty, damned if you do, damned if you don't.
The best thing to
do is start with a simple N.A.P which is really only a
declaration of neutrality in the eyes of the other clans, but it
means that your clan will not be dragged needlessly into another
war. If your clan does have a NAP sometimes the clan you have a
NAP with will ask for assistance, but your clan will not be
obliged to hand any assistance at all and the refusal cant have
any reprisals.
ONLY hold an M.P.P
or an alliance with another clan if you have the resources to
help that clan out in the event they go to war, cause if you
don't have these resources your clan will start to fall apart
when a war does start.
Part 5: Keeping
your diplomatic ties fresh
It's one thing to get
a diplomatic treaty with another clan, its another thing making sure
that treaty stays alive.
Its no use making a
treaty up, then forgetting all about that clan afterwards, you need
to make sure your ties with that clan is close.
The best solution to
this is to have 2 of your members take care of diplomacy with other
clans you have ties with, this means anything from arranging
friendly tournaments to chatting in GSA but it normally entails
chatting in the forums of your treaty clan and making sure the bonds
are close.
Keep an eye on the
rest of the clan world as well, wars pop up from time to time and
even if you and your treaty clans are not involved they COULD get
dragged into it in one form or another.
We hope this simple
insight to diplomacy helps your clan out in starting :)
V1ctor1st
Katherine Wilson
STG Staff
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